The Helghan Empire was the totalitarian governing body on the planet Helghan, ruling over the Helghast people. The founder and first ruler of the Empire was Autarch Scolar Visari. The Helghan Empire serve as the primary antagonists of the original Killzone trilogy.
The Empire was the instigator of the Second Extrasolar War in which they attempted to conquer the entire Alpha Centauri system and expanding its domination over Earth's colonies. They failed to achieve their goals and which lead to ISA retaliation, which in turn resulted in the death of Autarch Visari and a volatile power struggle amongst the Helghast leadership pursued. Ultimately, the Empire was utterly decimated in a planet-wide devastation, the Terracide, in 2360.
The survivors of planet Helghan were granted refuge on Vekta where they founded New Helghan, the official successor state of the Empire. Those that remained on Helghan were secretly united under Jorhan Stahl and slowly rebuild Helghan's military might, swearing revenge on their enemies.
Overview[]
The formation of the Helghan Empire occurred in 2347, more than a century after the First Extrasolar War against the Interplanetary Strategic Alliance and United Colonial Nations, but no more than a decade before the second war. The Helghast led by Scolar Visari, followed the belief that the Helghast race is superior to humanity, creating not only intense distrust, but also an expanding hatred of UCN, ISA, or any other form of foreign rule.
History[]
The Exodus[]
Following the First Extrasolar War, the Helghan Corporation was dismantled and all its assets seized by the UCN. Vekta, once a planetary holding of the now-defunct Helghan Corporation, was turned over to direct ISA rule, and colonists from Earth were brought in to supplement Vekta's corporate-affiliated population. However, tensions soon rose between the Earth minority and Helghan corporate majority, resulting in Helghan resistance fighters targeting and killing many Earth-loyal citizens in terrorist attacks. The ISA governors' response was to enact more and more economic sanctions and military punishments on the Helghan-affiliated colonists in retribution for the Helghan persecution of Earth-loyal colonists.[1]
By 2220, in the face of such persecution, all loyal Helghan corporate colonists had chosen voluntary relocation to Helghan, where years of hardship awaited them. In order to leave for Helghan, they purchased and refurbished the original colony ships they had used to reach Alpha Centauri. Since neither the UCN or ISA wanted to fund this new colonization attempt, they were then declared to be a sovereign nation, with Helghan being their territory in perpetuity and was subjected to ISA blockades and restrictions until "diplomatic relations" were normalized.[1] The Helghan settlements recreated the former Helghan authority to rule over all affairs on Helghan, but this rule was often inefficient and corrupt. Their human bodies were ill prepared for the harsh environment of Helghan, resulting in most of the first generation dying only a short while after they arrived on the planet. However, by 2305, future generations had evolved an increased biological resistance to the harsh atmospheric conditions, some even discarding the common breathing masks that many colonists still relied upon.[1]
Birth of the Helghast[]
From 2330 to 2350, due to incredibly unfair trade rates enforced by the ISA, Helghan was hit by a major economic depression, leading to widespread poverty and famine across the planet that was not seen for over a century.[1] This grim situation gave rise to Scolar Visari, a highly charismatic politician, who capitalized on the economic crisis and the people's growing anger against the ISA and the Helghan Administration, in which millions from all segments of Helghan society fell under his sway.[1]
In 2347, Visari staged a successful popular coup against the ruling Helghan Administration after feigning an attempt on his own life, and declared himself the "Autarch".[1] Under Visari's rule, he reforged Helghan into a true independent power in which he rebuilt Helghan's economy by breaking the ISA embargo to trade directly to off-world black-market suppliers and unaligned colonies before settling a contract with the ICSA for energy and materials, and drastically enlarging Helghan's military.[1]
Visari further reshaped Helghan society and culture into accepting his ideology of Helghan superiority, claiming that the mutated people to be a new breed of humans superior over regular humans which he dubbed themselves "Helghast".[1] He immediately instigated Helghan into a highly secretive militant state, and a complete media takeover on Helghan. Eventually, Visari re-established hostilities with the ISA in his bid to conquer Vekta and exact revenge on the UCN, and this conflict became now known as the Second Extrasolar War.
Second Extrasolar War[]
In 2357, the Helghast attempted to conquer and subdue Vekta by utilizing two high-ranking traitors within the ISA in order to disable Vekta's SD Defense Network, allowing the Helghast Third Army to land on Vekta without any resistance in space before utilizing the Vektan defense platforms to be use against UCA reinforcements. Although they nearly conquered the planet, ultimately, the invasion failed in preventing the UCA from reinforcing the ISA and the Helghast were pushed off Vekta entirely, but managed to captured ISA nuclear weapons and other advanced weapons. By 2359 the ISA subsequently launched a retaliatory strike against Helghan, establishing a beachhead at Pyrrhus in a bid to capture Scolar Visari and dismantle the Helghast regime.
During the first hours of the ISA invasion, the Helghast forces fanatically defended the capital before utilizing Arc pillars in destroying and delaying the bulk of the ISA ground forces under Avenger Convoy, preventing them from advancing further to Visari Palace and capturing the Autarch. The ISA discovered the Petrusite Grid under the Maelstra Barrens and attempted to destroy it, but was beset by a surprise attack by Helghast forces in a daring raid to obtain the nuclear launch codes for several ISA nuclear warheads captured by the Helghast in their failed invasion of Vekta. During a pitched battle in the skies above Helghan, the Helghast successfully destroyed several ISA cruisers, including the ISA flagship, New Sun.[2] However, the New Sun crashed into the Petrusite Grid as it came down, destroying it and deactivating almost all of Pyrrhus' defenses. Though the city was left vulnerable, the Helghast used the codes they had acquired to detonate a nuclear warhead in Pyrrhus, wiping out the vast majority of the ISA invasion force, and the remaining Helghast forces within the city.[3]
The remaining ISA forces launched a desperate assault on Visari Palace during which they destroyed a massive Arc battery in Visari Square, fighting their way to the palace courtyard and front entrance in a relentless attack. Thereafter, ISA commandos Rico Velasquez and Tomas Sevchenko fought their way through the last of Visari's forces within Visari Palace itself, killing Colonel Mael Radec, military leader of the Helghast troops and personal bodyguard of Scolar Visari himself. Afterwards, Velasquez and Sevchenko stormed Visari's throne room to arrest him, but Visari was killed by an enraged Velasquez. Before he died, Visari swore that he would be seen as a martyr if he was to be killed and that "Helghan will dissolve into chaos", which is exactly what happened.[4] Helghan fell into a power struggle as rivalling political factions rose to claim power left vacant in the wake of Visari's death. The remaining ships of the ISA fleet were either destroyed or withdrew from Helghan entirely, while the ISA troops that weren't able to withdraw were left stranded on Helghan, with no way of receiving any further aid, and no other transportation off Helghan.
With Visari dead, the Helghast military and the main Helghast weapons manufacturer, Stahl Arms, began to wage a political struggle to take control of the Helghast government, while the stranded ISA troops were forced to battle for mere survival. Eventually, the political struggle for control of the Helghast government came to a climax, only made worse by successful operations conducted by the ISA remnants.
Helghan devastated in the Terracide.
In a meeting between the Helghast military leader (and recently crowned Autarch) Orlock and Stahl Arms chairman Jorhan Stahl, a skirmish erupted between forces led by the two leaders, resulting in the death of Autarch Orlock. This plunged the Helghast race into civil war, allowing the ISA forces to destroy Stahl's experimental cruiser before he could enact his plan to eradicate all life on Earth. The resulting Petrusite explosions set off from Stahl's cruiser destroyed a massive space station, the entire Helghast invasion fleet destined for Earth, and violently irradiated all unprotected life on planet Helghan in which this devastation is later known as the Terracide.[5]
With the ISA forces having escaped Helghan onboard hijacked Helghast ships and currently en route home to Vekta, with at least one, or possibly two most capable successors to Visari's throne killed, and its own homeworld irrevocably devastated by energized Petrusite radiation, the Helghan Empire is totally destroyed.
Post-War Aftermath[]
The flight to Vekta
Following the destruction of Helghan, the Empire's surviving population was forced to resettle on Vekta after the ISA granted them refuge, allowing them to colonize half the planet and established the nation of New Helghan, which is led by Visari's daughter, Chancellor Hera Visari. Though defeated, the Helghast bear resentment towards the Vektans, blaming them for causing the Terracide that destroyed their civilization and livelihood. As a result, the Helghast largely refused to assimilate into "human" culture, creating a societal divide between the native Vektans and embittered Helghast. Over the next thirty years this divide would continue to grow and widen, leading to a cold war between Vekta and New Helghan.
Unknown to the public, not every Helghast was evacuated from Helghan. Those that remained on Helghan were united by a still alive Jorhan Stahl, and under the guise of mining operations, prepared for three decades to invade Vekta once again, amassing a vast armada of ships and war materiel hidden under the surface of the planet.
Government[]
Autarch[]
The Helghan Empire was a militaristic totalitarian state. It was headed by the Autarch Scolar Visari, the supreme leader of the Helghast whose power is absolute with no opposition to their rule. His orders were absolute and not a single other individual, no matter how rich and influential they were, held any comparison.
Senate[]
The Autarch was advised by the Helghan Senate, a council of supposedly ten individuals with ties to the Helghast military and other powerful organizations in the Empire's society. Admiral Orlock, commander-in-chief of the armed forces and second Autarch of the Empire served as a member of the Senate and was a close friend of Scolar Visari. Other forms of management beyond the Senate are currently unknown, and unlikely to be seen.
Departments and Ministries[]
Other than the Senate, the government was also comprised of various ministries and departments.
Foreign relations[]
The Empire under Visari had maintained economic ties with the Independent Colonial Strategic Alliance and other non-aligned colonies. Prior to and during the Second Extrasolar War, Visari tried to galvanize the ICSA to oppose Earth authority.[11]
Before the war, the Vektans established an embassy in Pyrrhus and attempted to deescalate tensions with the Empire.
Military[]
Helghast soldiers.
The Helghast peoples' lives of extreme hardship naturally make them hardened soldiers. Most of Helghan's fiscal and natural resources go towards the military and their wars, leaving little for domestic development. The Helghan military's primary tactics primarily relate to the implementation of vicious, rapidly sweeping surgical strikes reliant on the element of surprise, focusing almost completely on offensive based strategies. However, the Second Extrasolar War has shown that the Helghast military is adept in defensive tactics as well, springing numerous traps and ambushes on unwary ISA forces.
Economy[]
Helghan had suffered a great depression that lasted from 2330 to 2350 as a result of Vekta's monopoly of Helghan's natural resources and their disinterest to reinvest on Helghan's infrastructure.[1] When Visari came into power, he improved Helghan's economy by opening new mines and refineries, and defying the ISA embargo of Helghan by trading the planet's resources to non-aligned colonies, making them dependent on sourcing their power from Helghan.[8] The depression on Helghan ended with the Empire securing a lucrative trading contract with the ICSA.[1]
The Empire benefited the most from Helghan's resources was Petrusite, a previously unknown element with huge electrical potential that was accidentally discovered during mining operations in the early 2350s.[8] Professor Torr Savic, who was the first to identify the element, developed means of using it to generate power. This led to the development of civil and industrial applications of Arc technology, which include increased automation and the provision of cheap energy to the masses.[8]
While the Empire prospered from its restored economy, Visari's government centered Helghan's economy and resources into building and maintaining Helghan's massive military, leaving little funds for the improvement of the general population's well-being, hence the slums, dismal civilian infrastructure, and a visible lack of luxuries on Helghan.
During Helghan's remilitarization, the Empire's military was supplied by its primary weapons manufacturers Visari Corporation, Stahl Arms, and Corinthmetall.[7]
Known Corporations[]
| Name | Type | Status |
|---|---|---|
| Brown Industries | Arms manufacturer | Unknown |
| Corinthmetall | Arms manufacturer | Unknown |
| Iven and Petrom | Arms manufacturer | Acquired by Stahl Arms |
| Stahl Arms | Arms manufacturer | Active |
| Thoralf-Sigurd-Vig | Shipbuilding and shipping | Unknown |
| Visari Corporation | Arms manufacturer | Active |
Ideology and Society[]
- "When we came to Helghan we were lost, a broken collection of exiles on the verge of death. At first we thought our new world would poison and destroy us. How wrong we were. Helghan saw what was in every one of us, our strength and our indestructible spirit, and made it manifest. The great change was the rebirth of our people. A people fit to stride the stars and shatter our enemies."
- ―Scolar Visari[src]
The Helghan Empire's ultra-nationalistic ideals centered on the superiority of the Helghast, a strong military, and total commitment to the Helghast nation. Their ideals are symbolized by the Helghast Triad, which emphasizes duty, obedience, and loyalty.[1] The filtration masks ubiquitously worn by the Helghast, once a badge of low station, is valued in the Helghan identity, as Scolar Visari regarded mask-wearing to be a testament to the Helghast's fortitude.[1]
Cult of Personality[]
To his people, Visari was not only a statesman or a general but the living embodiment of Helghast destiny. Dubbed the "Father of the Helghast," he cultivated an image that fused paternal care, prophetic vision, and ruthless strength. In the eyes of his followers, Visari was the one who gave voice to their pain and transmuted it into purpose. He spoke by presenting himself as a patriarch calling upon his sons and daughters to fulfill their birthright. His speeches were designed to resonate at every level of society: to the workers, he was the leader who sanctified their toil; to the soldiers, he was the commander who honored their sacrifice; to the intellectuals and commissars, he was the philosopher who gave shape to their ideology. Every word he spoke reinforced the idea that the Helghast were not simply survivors but a people chosen by history itself to surpass their enemies. In cultivating this role, Visari ensured that loyalty to him became indistinguishable from loyalty to Helghan itself.
Visari's rhetoric was carefully constructed to elevate him into the symbolic father of a new race. He spoke of the Helghast as his "sons and daughters," while other Helghast leaders such as Jorhan Stahl only spoke of them as "brothers and sisters", recasting the political bond between ruler and ruled as a familial one.[12] This framing was not accidental because it transformed obedience into filial duty, dissent into betrayal of the family, and sacrifice into an act of devotion to a paternal figure who promised to guide his children toward greatness. His cult of personality was built on this illusion of intimacy: each Helghast citizen, whether soldier or worker, was made to feel as though they were directly acknowledged, embraced, and uplifted by Visari's words.
The cult of Visari was reinforced by constant propaganda that immortalized his image and echoed his voice throughout Helghan. His visage appeared on banners, statues, and murals, often portrayed as larger-than-life, his stern gaze cast over factories, barracks, and city squares. His speeches were broadcast on endless loops, ensuring that no citizen could escape his presence. Schoolchildren were taught his words as lessons, commissars carried his maxims as doctrine, and soldiers marched to war under his oratory. In time, his persona became inseparable from the state itself. To be loyal to Helghan meant to be loyal to Visari; to doubt Visari was to doubt the destiny of the entire nation. Even those who may have questioned his policies privately could not escape the gravitational pull of his myth. By surrounding his leadership with paternalistic and messiah-like overtones, Visari ensured that his death could not destroy his influence. Instead, it immortalized him, transforming him into a martyr whose vision lived on as scripture.
Even in death, the cult of personality surrounding Visari endured, arguably becoming even more stronger. His assassination transformed him into a martyr whose blood sanctified the Helghast cause. Propaganda repurposed his final moments into proof of his eternal devotion, reminding citizens that while the ISA could kill the man, they could never kill the father of the Helghast. Statues and monuments elevated him to the level of a saint, his speeches replayed as scripture for a nation that refused to abandon his vision. Successors invoked his name to legitimize their rule, and dissidents were branded as enemies not just of the state, but of Visari's memory. In this way, his cult of personality outlived him, ensuring that the Helghast people remained bound to his image long after his death. His transformation from leader to martyr solidified him as the "eternally loving father" of the Helghast, a man whose myth was as unyielding as the iron will of his nation.[13][14]
Racial Superiority[]
- "The enemy sees us as abominations, mutant freaks fit only for killing. To the foe we are less than human, but they will learn their mistake, my people. We will show them the iron and steel beneath Helghast flesh. We shall cast them against the unbreakable rock of our collective will. We will make them realize the truth that the children of Helghan know in their hearts: that our race, the Helghast nation, is the next step in the evolution of mankind."
- ―Scolar Visari[src]
Helghast superiority was the main tenet of the Helghan Empire developed by Scolar Visari. Visari stated that the Helghast people are an entirely new and entirely superior race transformed by Helghan's harsh environment; over successive generations the Helghast were biologically adapted to survive Helghan than normal humans: growing lungs to breath and filter the toxic atmosphere, their bodies more suited to the planet's heavy gravity, and their cells more resistant to high radiation levels.[1][15] Visari validates these mutations as proof to his ideology, further stating that not only the Helghast are changed physically stronger but spiritually changed by the hardships they have endured in every circumstance into a "truly living" race.[1]
The Empire was xenophobic towards the Vektan ISA and the Earth-based United Colonial Nations, whom they regarded them as imperialist oppressors who stole Vekta from the Helghast's colonial ancestors.[15] The Helghast's animosity to the Earth-backed Vektans was exacerbated by the strict economic sanctions imposed on Helghan by the ISA that lasted for more than a century. Combined by Vekta's exploitation of Helghan's resources and the planet's inhospitable conditions, the Helghast developed a strong sense of isolation which later turned into otherness.[16] Visari shaped the Helghast's age-old feelings of grievance into a sense of purpose, giving them pride in their past and belief in their future, to reclaim the Helghast's rights that were lost in the First Extrasolar War by force.[15][16]
Revanchism[]
- "Sons and daughters of Helghan, your destiny beckons. Stand with your brothers and sisters, stand with me, and together we will be undefeated. The past is our faith, the present is our strength, and the future... the future is our birthright!"
- ―Scolar Visari[src]
At the core of Helghast ideology lies a powerful revanchist spirit, forged in the crucible of exile, betrayal, and generational memory of suffering. The Helghast never saw themselves merely as another nation but as a people robbed of their rightful inheritance.[15][16] Their origin as descendants of settlers expelled from Vekta imbued them with a collective wound that could never truly heal. Every child was taught that their ancestors had been cast into the toxic wasteland of Helghan not by fate, but by deliberate cruelty. Thus, the Helghast grew into a society that defined itself not only by survival but by the demand for restitution. To reclaim dignity, to avenge the shame of exile, and to seize what had been denied them, for the Helghast, was not an abstract political program but a lived inheritance.
This revanchist impulse was deliberately cultivated and weaponized by Scolar Visari, who cast Helghan’s deprivation as both curse and blessing. He framed their suffering as proof of strength, a crucible that had burned away weakness and forged a superior people. But such superiority meant righting the wrongs of the past, specifically against the Vektans and the ISA who had humiliated their forebears by taking their planet away from them. To the Helghast, war was not simply an instrument of policy; it was an existential act of revenge, the only means by which history could be corrected. The soldiers who fought and died in these campaigns were considered in Helghast propaganda not merely warriors but avengers, martyrs in a war of memory stretching across generations.
The Helghast brand of revanchism was not solely about vengeance, it was also about destiny. Revanchism provided them with a sense of eternal purpose: even if the material conquest of Vekta or Earth itself remained elusive, the ideology of revenge ensured that the Helghast people could never succumb to stagnation or complacency. Their suffering had meaning because it demanded retribution, and their discipline was sanctified by the promise of eventual triumph. In this way, revanchism became more than ideology; it became the spine of Helghast identity, binding past, present, and future into a single unyielding narrative of reclamation.
Militarism[]
- "The path we have chosen is not an easy one. Struggle is the father of all things and true virtue lies in bloodshed. But we will not tire, we will not falter, we will not fail! In the blood of our warriors comes the price we must pay. Blood alone moves the wheels of history. And we will be resolute! We will fear no sacrifice and surmount every difficulty to win our just triumph!"
- ―Scolar Visari[src]
The military is above all the most prized element of the Helghan Empire. The vast majority of the Helghan Nation's resources are spent on the military and Visari's propaganda-related structures in Pyrrhus, leaving very little for the average Helghast civilian's well-being, likely due the wars the Empire fought draining much of the funding and resources needed for the civilian population. Also, many high ranking officials in the Helghast military hold very little compassion for their own soldiers, or even Helghast civilians in general, let alone any shown to the people of Vekta and anywhere else in the galaxy. The Helghast military's extensive damage inflicted towards Vekta, and the detonation of a nuclear weapon in their own capital of Pyrrhus shows their deep hatred for human life and complete disregard for collateral damage, only having a total commitment to their objectives no matter the cost.[17]
Human Rights[]
- "We are prisoners of war! We have rights! You just violated the Stockholm Treaty!"
"Stockholm? What planet do you think you're on?" - ―Jason Narville to Jorhan Stahl[src]
Helghan brutality is widely accepted in their society. They do not hesitate to execute those who are not born up to standards, speak against the government or who sympathize with their enemies. Prior to the invasion of Vekta, there were moderates and conscientious objectors in Helghan society in which most of them have been executed as traitors or driven underground.[18] Visari urged his citizens to turn in dissenters to the authorities in order to reeducate them and "expunge their weakness for the greater good."[19]
During the Second Extrasolar War, Helghan atrocities were quite prevalent against Vektan prisoners of war and civilians. At least 100,000 civilians were shot, burned, or beheaded during the invasion of Vekta.[20] In Killzone 3, Stahl Arms mercenaries are seen executing surrendering ISA troops on the spot, or even shooting them when their backs are turned. Prisoners of the Helghast are often tortured to death or even used as unwilling test subjects for a number of agonizingly fatal experiments. Live public executions are also practiced.
Alphabet[]
The Helghast use their own form of a symbol alphabet, similar to Eastern Asian written languages.[1] Visari implemented this system claiming it was an attempt to control speech by restricting the use of 'outmoded' Earth alphabets. This is actually a form of newspeak, designed to dissuade alternative thinking, as there is no symbol for terms such as 'surrender'.[21]
Architecture[]
Helghast architecture had always stood as one of the clearest reflections of the Empire's worldview. It was not simply the arrangement of stone, steel, and concrete, but the embodiment of their political theology, their cult of sacrifice, and their obsession with permanence. Unlike the clean, glass-covered skylines of Vekta, which celebrated transparency, commerce, and cosmopolitan ease, the architecture of Helghan was severe, monumental, and uncompromising. The built environment was a constant reminder of the hostile world they inhabited and the iron discipline required to survive upon it. Nowhere was this more evident than in the capital of Pyrrhus itself, where two contrasting worlds coexisted: the grandiose governmental and military structures and the endless expanse of decayed tenements and shantytowns that housed the masses.
At the heart of Pyrrhus, governmental and military structures had been built on a scale designed to crush the individual beneath the weight of the collective. Towers rose like blunt spears into the poisoned skies, their facades blank but for colossal banners and the stark red of the Helghast insignia. Vast plazas stretched outward before the great governmental halls, engineered to contain tens of thousands of troops during parades and political demonstrations. The regime’s architects had adopted an architectural language of intimidation and endurance: broad stone steps, looming columns, and severe lines that offered no ornament except for the ever-present Helghast Triad. In these places, individuals ceased to matter. All who entered were reduced to part of the mass, swallowed up by the monumental scale of their surroundings. This was most likely not done by accident, being the very purpose of the architecture : to erase individuality and elevate the state above all else.
Parade grounds, academies, and ministries became stages upon which the Helghast state displayed its unity and power. Ceremonies in these places were choreographed spectacles of ideological reinforcement. Soldiers marched in flawless synchrony across plazas paved with pale stone, while the shadow of statues and reliefs loomed over them. For the Helghast leadership, architecture was propaganda petrified into permanence. Every facade and every archway served not only functional purposes but ideological ones.
Even the interiors of these grand complexes had reflected the same values. Government ministries and academies had been designed with cavernous halls, echoing corridors, and austere chambers lined with banners and symbols. Comfort had been secondary to intimidation. Stone floors and steel doors gave every footstep an unnatural weight, while the vast ceilings made men seem like insects scurrying beneath the gaze of the Triad. Light had been carefully managed, with shafts of illumination breaking through narrow openings to cast banners and statues into sharp relief, leaving the rest of the chamber in shadow. Such environments reminded every visitor, whether bureaucrat, officer, or civilian, that the Helghast state was a machine far larger than themselves.
Public monuments reinforced this narrative further. Statues of soldiers, always masked and armed, lined boulevards and dominated intersections. Their poses had been carefully chosen: defiant, vigilant, eternal. Reliefs carved into the walls of ministries depicted stylized workers and soldiers straining under burdens or striking down enemies, glorifying both suffering and violence as essential Helghast virtues. The grandest of these monuments were often unveiled with great ceremony, accompanied by Visari’s speeches and military parades, reinforcing the narrative that these structures would outlive the men who built them, just as the Helghast Empire would outlast the sacrifices of its people.
The residential districts presented a vastly different face. Beyond the central districts housing the few rich and powerful, Pyrrhus was a sprawl of decayed apartment blocks, factories, and shantytowns. These structures had been thrown together during the city’s expansion, built cheaply and without consideration for long-term habitation. Tower blocks leaned against one another like exhausted giants, their concrete shells pitted with acid rain and stained by decades of industrial soot. Windows were barred or broken, stairwells crumbled, and power lines sagged across alleys like the webs of some metallic spider. Within these places, life had been harsh, cramped, and relentlessly utilitarian. In many districts, improvised shanties had been built atop rooftops or clinging to the sides of factories, constructed from scrap metal, discarded machinery, and whatever materials could be scavenged.
Trivia[]
- "The history of the Helghan race draws inspiration from lots of different real-life sources, but there isn't a sole historical event that served as the main inspiration for the Helghan race. We wanted to create a race that would echo all the great bad guys from our own history. The Helghast are a pastiche of Hitler's Germany, Stalin's Russia, Mussolini's Italy, etc, etc. The core idea behind the first Killzone was that it was World War 2 in Space, so at the end of the day the easiest way to describe them would be as Space Nazis."
- ―Jan-Bart van Beek[src]
- Guerrilla Games had confirmed that the Helghast were inspired by various oppressive regimes and totalitarian states throughout the twentieth century, which include the Soviet Union under Josef Stalin, China under Mao Zedong, and most especially Nazi Germany. Scolar Visari's cult of personality is based on Stalin; much of the Helghast's society, imagery, military doctrine and attire strongly evokes images of Nazi Germany.[22] In fact the term "Space Nazis" is a Killzone fan-coined term referring to the Helghast. Guerrilla Games's Dutch key members in its visual design team conceptualized their creation of the Helghast from hearing stories about the Nazi-occupation of the Netherlands.[23]
- As a result, most, if not all Helghan weaponry are visually based on weapons made and used by the Nazi forces during World War II. An example of this is the MG-42-inspired StA-3 LMG.
- The Helghan written language was drawn from a variety of glyphs and characters including Norse runes, Korean Hangul, and the Cyrillic alphabet. It's a syllabic alphabet, similar to Japanese and Korean, in which each character stand for a syllable and not for a letter.[22] There is currently no official translation of the Helghast written language, as Guerrilla had stated that some Helghast text may have meaning, "but most of it is just random character combinations."[24]
- The cinematic intro in Killzone 3 illustrates the reality of life in Visari-controlled Helghan, in which the facade of Visari's nationalistic propaganda exposed an oppressed people who are enslaved to the whims of a dictator. Despite Visari's portrayal, the Helghast people still revere him as a hero and liberator.[25]
Related[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Timeline retrieved from the official Killzone website
- ↑ Killzone 2, campaign level The Cruiser
- ↑ Killzone 2, campaign level Maelstra Barrens
- ↑ Killzone 2, campaign level Visari Palace
- ↑ Killzone 3, campaign level Interception
- ↑ Refinery Schematics
- ↑ 7.0 7.1 7.2 7.3 Report 5678D
- ↑ 8.0 8.1 8.2 8.3 Arc Technology
- ↑ Stinger Field Assessment
- ↑ Intercepted Intelligence
- ↑ Retirement Plan
- ↑ As depicted in the propaganda broadcasts in the Search and Retrieve mode in Killzone 2 and Killzone 3.
- ↑ Helghast Daily News, "Visari Tribute Triumphant!"
- ↑ Vektan Daily, Visari Toppled!
- ↑ 15.0 15.1 15.2 15.3 Why We Fight
- ↑ 16.0 16.1 16.2 Briefing #573968
- ↑ Bradbury, Sam. (March 30, 2011). Killzone: Ascendancy. Penguin Books. P. 76: "With the ascent of Scolar Visari, Helghan had reconfigured itself into a society that glorified combat and exalted military victory above all things, no price being too high to pay in order to secure Helghast dominance, no sacrifice too great."
- ↑ Killzone 3: The Official Guide: JVB: "No, there are moderates and conscientious objectors in Helghan society, but most of them have been driven underground or labelled as traitors and executed prior to the Helghast Invasion of Vekta. Gregor Hakha, one of the main characters in the first Killzone game, was a defector who used to be Chief of Staff in the Helghast army."
- ↑ Helghast Propaganda in Search and Retrieve
- ↑ Bradbury, Sam. (March 30, 2011). Killzone: Ascendancy. Penguin Books. P. 53
- ↑ Killzone 3: The Official Guide: JVB: "When he first came to power, Visari attempted to control speech by restricting the use of 'outmoded' Earth alphabets. It was actually a form of newspeak, designed to dissuade alternative thinking. For example, the new Helghast writing system doesn't have a symbol for 'surrender'."
- ↑ 22.0 22.1 Killzone 3: The Official Guide
- ↑ Killzone Visual Design
- ↑ https://twitter.com/killzone/status
- ↑ "Helghan Leader's Call to Arms," Killzone game manual.