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Killzone 2 is a science fiction first-person shooter for the PlayStation 3 video game console, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. It was first announced at E3 2005 in Los Angeles, California and was released on the 28th of February 2009. it was originally was going to be released on the PlayStation 2, but it moved to PlayStation 3.
- 1 Setting
- 2 Story
- 3 Characters
- 4 Gameplay
- 5 Multiplayer
- 6 Development
- 7 Technical information
- 8 Reception and sales
- 9 Sequel
- 10 See also
- 11 References
- 12 External links
Setting[edit | edit source]
In timeline, Killzone 2 follows after Killzone and Killzone: Liberation, and takes place entirely on Helghan, the home-world of the Helghast who invaded an Interplanetary Strategic Alliance (ISA) colony in previous Killzone installments. Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy's home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.
Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power they can now use against the ISA.
Sev discovers his squad is not just fighting enemy forces – their fiercest opponent may be the planet itself.
Story[edit | edit source]
In the prologue, ISA Alpha Centauri dispatches a fleet of Cruisers, under the flagship New Sun, to the planet Helghan as part of a retaliatory strike following the attempted invasion of Vekta by the Helghan Empire. The fleet soon settles over the Helghan capital, Pyrrhus, and launches a ground assault to take the city and capture Autarch Visari so that he may be tried for his part in the Third Army's attack. The ISA's troops, led by Captain Narville and including Alpha Team (of which the player character Tomas "Sev" Sevchenko is a part), quickly establish a beachhead and begin to push into the city.
The invasion seems set to be a rapid success, until the Helghast activate their main defense system: a barrier of electric Arc Towers hidden throughout the city, killing many ISA soldiers and crippling the first wave of the assault, reducing the ISA's advance to a crawl. However, the fight between the ISA and Helghast continues with unmitigated ferocity as the slowly retreating Helghast desperately repel the ISA ground forces, whose compelling advances seize Visari Square in a climactic and pulsating battle. Using an intact piece of an Arc Tower destroyed by Alpha Team, scientist Evelyn Batton discovers that the system is powered by an element called Petrusite, and large portions of the mysterious element are located around the Tharsis Refinery on the outskirts of Pyrrhus. The refinery is thought to be abandoned. Alpha Team is duly ordered to accompany Evelyn there in an attempt to find a way to disable the towers.
During the mission, Sev and Rico split up from the rest of the team in order to activate a communications tower. Before the tower is activated, however, Evelyn and the other squad members Garza and Natko are captured by the Helghast. Sev and Rico make their way back to their squad, to find them being interrogated by ruthless Helghast commander Colonel Radec, who seeks the activation codes for a stolen ISA nuclear weapon the Helghast retrieved during the Third Army's retreat from Vekta. After the squad refuses to give up the information, Radec loses his patience and threatens to execute them. While Sev, realizing the danger of rushing into the fray, waits and attempts to find a good location to ambush Radec's unit, Rico's impatience causes him to rush in, attempting to save the squad. In the ensuing firefight, Garza is wounded and Radec escapes. The team retreats in the face of increasing Helghast aggression, with Evelyn heading to the nearest communications tower to call for extraction. The squad is attacked by more Helghast troops while waiting to be evacuated, but the group is able to fend off the attack. Unfortunately, when ISA support finally arrives, the injured Garza collapses and dies from his wounds in Sev's arms.
Back aboard the New Sun, Sev mourns for Garza. However, he is interrupted by a surprise Helghast counter-attack on the ISA fleet in orbit. All ships, including the New Sun, are boarded. In the assault, Radec reaches the bridge of the New Sun where he personally executes Evelyn and mortally wounds Fleet Commander Colonel Templar. Before leaving, Radec steals the activation codes for the stolen nuclear weapon. Templar, in a final act of self-sacrifice, manages to deactivate the thrusters on the New Sun, sending it crashing onto Tharsis Refinery and destroying the city's Petrusite defense grid in a chain reaction.
With Pyrrhus' defenses gone, Narville's forces advance rapidly and begin to regroup near Visari Palace for a final push, victory seemingly in their sights. However, at that moment, Visari detonates the stolen nuclear bomb within the city, destroying it and annihilating most of the ISA forces, along with the Helghast troops still fighting them. With the ISA fleet largely decimated following the Helghast's counter-attack and the ISA ground campaign crippled by the blast, Alpha Team and the last remaining ISA troops launch a desperate attack on Visari Palace, confronting relentless waves of a fanatical Helghast resistance determined to fight to the death.
Despite overwhelming odds, ISA forces manage to breach the palace and Sev and Rico fight their way to Visari's throne room, only to encounter Radec and his personal guard en route. Sev and Rico manage to eliminate Radec's guard after a ferocious firefight, but are then forced to battle Radec himself, who decides to duel the two interlopers personally. Eventually, the two manage to defeat and wound Radec, who then commits suicide to avoid capture.
Finally, Sev and Rico enter Visari's throne room, where they find the Helghan leader waiting for them. He brazenly taunts Sev and Rico, promising them that the war is far from over, and seemingly goads them to kill him, telling them that in death the Helghast will remember him as a martyr, and subsequently unleash terrible vengeance upon the remaining ISA forces; his survival is all that is keeping the Helghast "under control". Despite their orders to capture the Autarch and deliver him to the Vektan high command, Rico snaps and, driven by a desire to avenge his old friend Templar and guilt over his own part in Garza's death, executes Visari in cold blood. As Visari succumbs to his injuries on the floor of his throne room, he mutters his last words: "The madness... begins."
Worn from what he has been through and disillusioned with Rico's execution of Visari, Sev leaves the palace and sits on the entrance steps. There, he sees a huge fleet of Helghast ships arriving overhead and unleashing their reinforcements on the beleaguered ISA troops in the city, witnessing first hand the beginning of the destruction Visari had envisioned.
- Cpl. Dante Garza - He is Sev's best friend and a loyal, headstrong soldier. He has served with Sev in over a dozen campaigns during the Helghan invasion of Vekta. In Killzone 2, he is often seen arguing with Natko over all kinds of things including lunch, Helghast weapons, etc. Garza was captured along with Natko and Evelyn Batton during a recon mission to uncover the source of the Helghast defense system. During interrogation, Garza insulted Helghast Colonel Radec causing a gun to be put to his head. he was mortally wounded when Rico charged the group destroying Sev's element of surprise. He died while the team was being rescued from Tharsis refinery. His death caused a rift to be formed between Sev and Rico, who jumped the gun on the ambush in Tharsis refinery. His body was destroyed when the ISA cruiser New Sun crashed into Tharsis refinery.”
- Master Sergeant Rico Velasquez - Rico returns in Killzone 2 with a demotion to Sergeant First Class.
- Sgt. Tomas Sevchenko - Sev for short, he is a good soldier who likes to do it his way but always does stuff by the book. Described by Electronic Gaming Monthly as “a hard-working, by-the-books leader who exudes quiet professionalism.”
- Cpl. Shawn Natko - Alpha Squad‘s best hand-to-hand fighter and demolitions expert; he is the squad's resident pessimistic asshole.
Supporting cast[edit | edit source]
- Evelyn Batton - An ISA scientist.
- Scolar Visari - The leader of the Helghast.
- Col. Jan Templar - Templar has been promoted to Colonel and commands the ISA flagship New Sun.
- Colonel Mael Radec - Colonel of the Helghast army.
- Captain Jason Narville - An ISA captain.
Gameplay[edit | edit source]
With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call "Hollywood Realism". The game is almost entirely presented from a first person point of view, through Sev's eyes. Killzone 2 features a cover system named "lean and peek" which allows the player to take cover behind an object, and then pop out to fire at enemies. The "lean and peek" mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, however further details are yet to be announced. Many Killzone classic weapons and vehicles such as the M82 Assault Rifle and the StA-52 LAR will be returning.
AI-Bots[edit | edit source]
Killzone 2 can support bots in Multiplayer, they can be turned off or on whichever the player prefers. It is also possible to use the bots offline in the skirmish mode. The bots have four difficulty settings that changes the way the AI reacts towards the player. Shortly after the games release, a patch was uploaded to stop people using bots as an easy, cheap way of ranking up.
Multiplayer[edit | edit source]
Killzone 2's multiplayer component has been developed by Guerrilla Games in parallel with the game's Killzone 2 Missions|single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 16 abilities (badges) in total in which the player can mix and match 2 of them according to their playing style, and can switch abilities upon death. 32 players can connect online, and group into squads of up to four players. Two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for "Valor Points", an in-game currency that clans can use to bet on tournaments.
Classes and Badges[edit | edit source]
- Rifleman -A class that can use any weapon (except some guns including the sniper and semi-auto rifle and two explosive weapons) but has no badge abilities, a standard soldier.
- Medic -A class that can revive teammates that have been downed. The Medic's secondary badge ability allows you to throw health packs.
- Engineer -The Engineer uses a Shotgun and has the ability to place sentry bots which will shoot nearby enemies. The Engineer's secondary badge ability allows you to repair broken Machine guns, Ammo crates and sentry bots.
- Tactician - A class that is best used as a Squad Leader, can throw grenades which will make spawn points. The Tactician's secondary badge ability allows you to throw grenades that call in a flying sentry bot.
- Assault -The Assault class is a soldier who uses heavy weapons (like a rocket or grenade launcher) and is fortified with heavy armor. The Assault's secondary badge will give you a major speed boost and you regenerate health quicker.
- Saboteur -The Saboteur class can disguise as an enemy model and take their name, if you kill someone or get shot you will lose your disguise. The Saboteur's secondary badge ability allows you to place C4 which act like proximity mines and are good for blocking off small corridors
- Scout -The Scout is the last class you will get, this class is equipped with a sniper rifle and has the ability to cloak. The Scout's secondary badge ability allows you to "Spot and Mark" your enemies which shows them on your and your teammate's screens as blue markers.
Development[edit | edit source]
E3 2005[edit | edit source]
At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the E3 2005 trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3. SCEA's Vice President, Jack Tretton, was quoted as saying that the Killzone footage, that was believed to be pre-rendered,"is possibly real" and "is real prerendered gameplay", but it was later claimed that Tretton was referring to Resistance: Fall of Man. Several days after the demo, Phil Harrison, SCEA Europe's VP of development, stated in an interview that all of the PS3 game footages at E3 2005 was "running off video" which was "done to PS3 spec" using "in-game assets" and "some things were rendered". Tim Miller of the CG studio Blur stated in 2006 that they had turned down the offer to create the Killzone 2 clip, and that "a company in Scotland had worked on it".
GDC 2007[edit | edit source]
At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others.
E3 2007[edit | edit source]
Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony's E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay.
GC 2007[edit | edit source]
At the Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on.
Sony's PlayStation Day 2008[edit | edit source]
At Sony's PlayStation Day, the second level in Killzone 2’s single-player campaign was presented, named "Corinth River". Killzone 2 has seen considerable graphical improvements since E3 2007, and demonstrates advanced particle and lighting effects among others.
Technical information[edit | edit source]
Killzone 2 can be displayed in high definition 720p, and is locked at 30 frames per second.
Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 Engine  at a Developers Conference in July 2007. Killzone uses a deferred rendering engine that integrates MSAA Quincunx (multisample anti-aliasing). The Cell Processor will also parallel process geometry and indirect lighting.
Reception and sales[edit | edit source]
Killzone 2 received critical acclaim upon release with a GameRankings score of 90.44%, and a score of 91 out of 100 on Metacritic.
In Issue 27 of the Australian Official PlayStation Magazine, Killzone 2 received a 10/10, and the game was said to have "amazing, fluid graphics and animation" as well as "beautifully constructed levels and intense sweaty-palmed action." The review concluded saying "Killzone 2 is the best console first person shooter ever made." In their February 2009 issue, the US version of Official PlayStation Magazine gave Killzone 2 a score of 5/5, stating players "will instantly tag this sequel as a powerful contender for best game of 2009." In the February 2009 issue of the Official UK PlayStation Magazine, they awarded Killzone 2 a 9/10 with the editor Tim Clark stating, "The most surprising thing isn't the visuals - anyone who's seen recent footage will know it's the most handsome thing on the system - but the fact it's got the gameplay to match."
GamePro gave a perfect score, praising graphics technology and multiplayer depth. In their review, Edge gave Killzone 2 a 7/10, praising the online multiplayer, attention to detail, "unparalleled graphics" and the pacing of the single-player campaign, but included criticism of the game's use of "gameplay clichés" and its weak storyline and characters.
GameSpot did not review the game until after its release so that they could experience its online multiplayer features in more depth. Reviewer Kevin VanOrd gave Killzone 2 a 9/10 saying: "Killzone 2 boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more." but described the game's story and characters as "forgettable" and said that the motion controls seemed "tacked-on".
The debut sales of Killzone 2 in the United States were 323,000 within 48 hours of launch. The game failed to meet expectations in March and April, when it sold 296,000 and 58,000 units respectively; by the beginning of May, the game had sold 677,000 copies in the United States. Killzone 2 debuted at number one in UK sales to become the fourth fastest-selling Sony published title ever. In Japan, the game debuted at number 3, selling 41,000 units. On April 16, 2009, Sony announced that sales of Killzone 2 had surpassed one million worldwide.
Killzone 2 won Best PS3 Shooter from IGN. It won Best Competitive Multiplayer, Best Sound Design, Most Improved Sequel, and Best Shooter from GameSpot editor's choice. It won Best Graphics in the G-Phoria 2009 Awards. It also took in Game of the Year from Gamereactor. The soundtrack also won gaming's first Ivor Novello Award. In the 2009 Edition of their top ten PS3 Exclusives, Screwattack placed Killzone 2 as the fourth best.
Sequel[edit | edit source]
A sequel was officially unveiled to the public by Sony Computer Entertainment on May 24, 2010 through the PlayStation.Blog. The game was first leaked to the public on May 21, 2010 through an early release copy of the June issue of gaming magazine GamePro alongside a leaked screenshot. Rumors about a sequel to the Killzone series have been around since just shortly after the release of Killzone 2. It was not until March 20, 2010 that Sony officially confirmed that they were working on Killzone 3. President of Sony Computer Entertainment America, Jack Tretton, confirmed its development in an interview with GameTrailers, but at that point of time could not yet say when the game would be officially announced.
See also[edit | edit source]
References[edit | edit source]
- Shane Bettenhausen, “Meet Alpha Squad: Killzone 2 debuts three fresh faces…and one old favorite,” Electronic Gaming Monthly 231 (August 2008): 61.
- Shane Bettenhausen, “Meet Alpha Squad: Killzone 2 debuts three fresh faces…and one old favorite,” Electronic Gaming Monthly 231 (August 2008): 61.
- http://www.gametrailers.com/player/34201.html GameTrailers.com Interview with Steven Ter Heide
- GameTrailers interview
- Joystiq article (E3 2008)
- Gamesindustry.biz. E3: SCEE's Phil Harrison talks PlayStation 3. May 19, 2005.
- SpikeTV. Interview with Tim Miller.
- GameSpot Killzone 2 GDC 07 Impressions
- E3 2007: Killzone 2 Impressions. IGN
- Killzone 2 E3 2007 Trailer
- Gametrailers.com - Killzone 2: Reviews, Trailers, and Interviews
- State of Play: Killzone 2 hands on
- BBC NEWS | Technology | State of Play: Killzone 2 hands on
- Killzone 2 impressions at GC '07 by IGN
- Corinth River: Killzone.com News
- 2007 Killzone 2 Deferred Rendering Engine Presentation (PDF File)